Case study

Quixel Trees

Visualization of the Levels of Detail contained in the trees. They're really setup well, I hardly noticed any popping as the geo is swapped out. No doubt this is how I was able to get 500 trees in the scene and keep the frame rates high.

I brought the metahuman rig on to the Paragon mesh and re-did the skin weights in Houdini. There's some issues with the front shoulders.