Experiment
Quick Projects
This was a test I worked on to try to get Houdini’s Ocean Tools working with Redshift.
I think I did an ok job with breaking up the repeating pattern but there were some color issues (some parts were super-saturated)
I followed this tutorial to make this scene. The most interesting parts were the stuff I wish was explained more (finding the area of the agent that was impacted, then simming based off of that force).
This was a face replacement test. I used photogrammetry to make the new face and Keen Tools to track the face. I was very lazy and didn’t bother to cut the mesh open for opening the mouth and showing teeth.
I used CopyCat in Nuke to transfer the performance of the guy on the left to the face of the person on the right.
In order to help the training I 3D tracked their faces and UV unwrapped it so that the faces were very stable.
I have yet to be able to get a super-sharp result out of CopyCat, but I was happy with the result.
Kind of a garbage crowd test. Random colors mixed with very sharp, unnatural turns. I was mostly trying to figure out how to randomize the outfits with only a few base bodies.
A crowd test, mostly trying to see if I could make a convincing crowd that could be out of focus in the background of a shot. Of course, I need way more bodies/models.
A instancing test I did inside of Houdini using Redshift. The trees are the Houdini Labs trees.
Making pyro with the Axiom solver and rendering with Redshift.
Smashing up a road with Houdini’s guided sims and the bend tool.
Just a RBD sim using Houdini’s destruction tools.
Playing around with particles and a lot of curves driving the forces.
One day at the studio they said a client wanted ‘boiling blood’. I thought I’d take a crack at adding bubbles that expand and pop to a fluid sim.
A FLIP test render, trying to get it to merge with an Ocean grid.
Playing around with particles and having them stick to the deforming geometry.
Another particle test, trying to make a disintegration effect.
Nothing special here, just a quick RBD sim I made for class.
Followed this tutorial to try to make a ‘ripping grains’ effects.
I tried to make an effect when the guy gets hit he turns into little cubes and rubble (I was thinking of the Tron effect when they turn into little cubes when they die).
I made this a while ago, some RBD stuff.
Fooling around with particles, trying to get a Dr. Strange feel.



















