Case study
Metahuman Experiments
Custom Metahuman Experiment
This was done in 2021, before the Mesh to Metahuman plugin was released.
This was an attempt to adjust and hack a Metahuman to fit with another mesh. The Metahumans have awesome faces, but their bodies are normal sized, so it can look ridiculous when you try to pop one of their heads on to a super-hero body. So for this project I wanted to do a few things:
-Adjust the neck so that it looked like it fit on this body (in this case the body is a free asset from the Epic Marketplace).
-Take the Metahuman rig and apply it to another body. The Metahuman rig is pretty awesome and allows for some very cool deformations where the deformation retains it's volume properly. They're pretty amazing.
-Retarget some motion capture in Houdini where I can take advantage of all the great stuff in Kinefx like stabilizing foot joints.
-While I was in Houdini I thought I'd do a cloth sim. This was harder than it looked and I'm not happy with the result, as the jacket feels like stiff rubber.
-Bring it all back into Unreal to render. All in all, I was happy with how this went.














