Case study

Metahuman Custom Textures

Metahuman Custom Geo and Textures

This is the first time I tried to create custom color and normals on a custom Metahuman face (taken from the free scan on 3D Scan Store).

There is lots of room for improvement.

When I created the 3 'expression' color/normal-wrinkle maps, I should have exaggerated the wrinkles much further than what I ended up doing. As a result, it looks like the wrinkles are just sitting on his face when he hits an extreme pose instead of the wrinkles forming as his face deforms.

Back to the drawing board, but I think I have a clearer idea of what needs to be done next time.

This shows how the Metahuman textures blend as the face deforms. (I fucked up the mouth on the Metahuman on the right)