Case study

Custom Metahuman

Custom Metahuman - Steel

Open Custom Metahuman — demonstration 1 in a new tab

Talking test #1 - This has an altered face with the Metahuman rig transferred to another mesh

The blendshape from the original Metahuman face to the altered face to match Steel's proportions.

The Metahuman body stretched to fit Steel's proportions. Once this is done it's pretty simple to bind the new mesh to the Metahuman bones and transfer the skin weights. Of course you need to touch the weights up a bit after, which can get tedious.

Open Custom Metahuman — demonstration 2 in a new tab

The Metahuman rig is so interesting. It contains several textures that contain wrinkle maps that fade in and out depending on the facial positions. Here you can see the wrinkle maps fading in and out.

Altered Metahuman on the left, original Metahuman on the right.

Original Paragon Character 'Steel' on the left. Altered Metahuman on the right.