Whitewater test

Just tried another simple fluid sim, but I'm trying to experiment a bit with the Whitewater settings.  Instead of rendering as a volume, I'm trying to render the points as just points, although with a highly reflective material on it.


I'm not totally happy with it.  I do think it looks cool when there's a ton of spray happening, but I'm not happy with how it looks when there's just a few particles shooting out.  Still, this is pretty much Houdini out of the box, so I can't complain.  Took about 15 hours to render, the sim itself went really fast.