Just tried another simple fluid sim, but I'm trying to experiment a bit with the Whitewater settings. Instead of rendering as a volume, I'm trying to render the points as just points, although with a highly reflective material on it.
I'm not totally happy with it. I do think it looks cool when there's a ton of spray happening, but I'm not happy with how it looks when there's just a few particles shooting out. Still, this is pretty much Houdini out of the box, so I can't complain. Took about 15 hours to render, the sim itself went really fast.