Early thoughts on the Nuke 8 announcement

Today, The Foundry announced Nuke 8.  I only have a few minutes before I have to run off to work, but I have a few early thoughts.

First off, the feature I'm probably most looking forward to is the UV Editor.  There have been countless times when I've generated geometry using the Point Cloud Generator that I'd want to use to catch projections that are rendered to the UV view that I couldn't use because the PCG doesn't generate UVs.  This would necessitate either taking the geo out to another program to UV edit, or try projecting UVs in Nuke, which never worked out well if the geometry was non-planar (which was all the time).  So I'm really happy to hear about this, I think I'll likely use it all the time.

I'm also interested in checking out Deep images generated from Nuke's own scanline renderer.  There's been a handful of times that would have been helpful to have.

It looks like there's a lot of features that, while not earth-shattering, will be very helpful.  Things like improving the dope sheet (which will take into account time changes on keyframes correctly) and having the colour wheel built into the colour corrector properly sound like things that I'll use all the time.  I always use the colour wheel when colour correcting, so that's great.

I am surprised that there's no mention of Nuke/Modo integration.  I was really hoping that Nuke would integrate some of Modo's rendering functionality in this version (especially having just one bounce of raytracing to be able to render reflections in Nuke would be so helpful).  What's odd is that The Foundry have been working on (and showing at trade shows) intense Nuke-Heiro-Modo integration, but there's no official word on it.  I was hoping Nuke 8 would contain some of that, but it looks like we'll have to wait.