Another basic test with just cubes. I have to say that I'm completely blown away with the speed and stability of BulletSOP. I really can't believe that I'm able to run such large sims at home so quickly.
This time I increased the amount of cubes to 112,500 (15 x 15 x 500). Simulating 367 frames took just over two hours. The render took about six hours to complete.
I'm starting to dig into the example files, but the more complicated examples are quite a bit over my head. I'd love to use this with dynamic fracturing, but there are several steps that I don't really get. When I have time I'll see what I can do.